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SpaceWalking
eduweb
St. Paul, Minnnesota

Explore the Solar System—on foot! This augmented-reality iPhone app creates a virtual model of the Solar System around you, reduced to a walkable scale.

Choose a scale and starting point and then start walking! The app places the Sun and planets around you in virtual space. Walk across the street to visit Venus, Head down the block to Jupiter, and stretch your legs to get a glimpse of Pluto. As you walk, the app tracks your location in both the real and the virtual world, so you can wander amongst the planets, visiting each one, and zooming in to inspect and learn about moons, asteroids, and comets. Adjust the distance scale to fit the solar system inside your neighborhood or across your city. Earn achievements and send reports of your journeys to Facebook and Twitter!

Go to Site
iPhone App
2010

Screenshot from SpaceWalking
Texas Independence
Washington-on-the-Brazos State Historic Site
and the Star of the Republic Museum

In the winter of 1836, Texas were involved in a life or death struggle for freedom from Mexico. As they fought on the battlefield, they also sent representatives from every municipality to a constitutional convention in the small town of Washington. In two tense weeks, these Texans declared independence and created a constitutional republic based on the democratic principles they all held dear.

The Texas Independence Web site offers a rich variety of activities and resources about these historic events, from dramatic animations to timeline and storytelling interactives to primary source documents and lesson plans. The centerpiece of the site is "In Washington Town," a Web-based 3D game in which players explore a virtual recreation of Washington in March 1836. Over the course of the game, players meet key figures in the independence movement while discovering why ordinary Texans came to support this risky path.

eduweb's role: Concept development, interactivity and game design, visual design, illustration, animation, 3d modeling and animation, and production.

Go to Site
Washington, Texas
Creative Design

2010

Controlled Flight
National Air & Space Museum
Smithsonian Institution

Whether flying in air or in space, pilots must have good control of your craft—or else! In this 3D simulation, take the controls of three aircraft and one spacecraft and try to master the art of moving in three dimensions. Learn how aircraft and spacecraft controls apply physics principles to achieve controlled flight, then tackle a nerve-wracking series of aerobatic and orbital maneuvers!

eduweb's role: Interactivity design, visual design, 3d modeling, and production.

Go to Site
Washington, D.C.
Simulation

2009

Design an aircraft screenshot
Forces of Flight
National Air & Space Museum
Smithsonian Institution

Just how do airplanes stay up in the air? This whimsical interactive explores the four forces of flight by putting you in the designer's seat. Build a hybrid aircraft by selecting wings, fuselage and other components from 100 years of flight, then see what happens to your aircraft (and your poor test pilot). Does it go faster, slower, higher or lower? Experiment with lift, drag, thrust and weight to reach your target speed and altitude. Then compare those forces with the forces of flight in space!

eduweb's role: Interactivity design, visual design, illustration, animation, and production.

Go to Site
Washington, D.C.
Creative Design

2009

Design an aircraft screenshot
Betwixt Folly and fate
Colonial Williamsburg
Williamsburg, Virginia

Betwixt Folly and Fate is an immersive 3-D role playing game that places players in 1774 Williamsburg as one of four characters:

  • Chloe, an enslaved house servant
  • Henry, a free black carpenter
  • Mary, a midwife's assistant
  • George, a young gentleman

In each role, players face the challenges of daily life in early America while learning about the social classes and customs of the time. For example, Henry, a free black carpenter, must find enough work as a journeyman to pay his mother's rent. As Henry seeks carpentry work and other tasks that come his way, the player learns about facets of ordinary eighteenth-century life as well as the opportunities and constraints facing a free black tradesman in 1774.

As players pursue their characters' goals, they explore a large portion of eighteenth-century Williamsburg, Virginia, roaming the streets and meeting people in shops, taverns, the Courthouse, and private homes. The town is populated with dozens of characters, including George Washington, Thomas Jefferson, and Patrick Henry. Players may also bargain for goods with shopkeepers and try their hand at several colonial games.

eduweb's role: Concept development, game design, scriptwriting, graphic design, 3D modeling and animation, programming, and production.

Betwixt Folly and Fate game is one component of Colonial Williamsburg's A Day in the Life program, which includes an eight-episode DVD series and teacher materials. The Web site has more information, a preview video, downloadable demo, and ordering information.


Gold MUSE Award
American Association of Museums

"Colonial Williamsburg Foundation seems to have looked deeply into the essence of its mission.Ê It has parlayed its mastery of storytelling to bring players right into some of the stories it finds most profound.ÊAnd those stories are likely to stay with its players long after the game is done."
Go to Site
Role-Play Game
2008

Screenshot from Betwixt Folly and Fate

"Eduweb's creativity and artistic skills, along with their expertise in student learning methods, bring new and innovative concepts to our projects. They are consistently able to take our content and assets and work collaboratively and effectively from planning to launch. We love the results, and we love working with them."

Frances Burroughs
Director of Operations, Educational Programs
Colonial Williamsburg Foundation

WolfQuest
Minnesota Zoo
Apple Valley, Minnesota

Wolves are naturally compelling animals. The subject of folklore and legend around the world, wolves inspire excitement, fear and wonder, but never complacency. WolfQuest merges the natural mystery and charisma of wolves with the immersive, compelling drama and action of video games to create a new model for conservation education. A free downloadable game funded by the National Science Foundation, WolfQuest teaches wolf behavior and ecology through exciting 3D gameplay and intense social interactions both in the game and through the WolfQuest website.

WolfQuest: Amethyst Mountain Deluxe expands upon the initial episode of the game released last December. Learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park. Playing alone or with friends in online multiplayer missions, explore the wilderness, hunt elk, and successfully encounter other wolves in your search for a mate. The Deluxe edition includes grizzly bears that steal your carcasses, multiplayer pack rallies, and over 200 other enhancements and bug fixes. In addition, when you find a mate, it now helps you hunt and harass grizzlies.

The WolfQuest experience goes beyond the game with an active, safe, on-line community where kids discuss the game with other players, chat with wolf biologists, and share artwork and stories about wolves. This forum is actively managed by educators and wolf biologists who connect the WolfQuest gameplaying experience with the real world of wolf conservation and provide opportunities for interested players to engage with real wolf issues.

eduweb's role: Initial conceptualization, grantwriting, game design and development, 3D modeling and animation, game programming, Web production, and user testing.

Go to WolfQuest
Go to Site
Wildlife Simulation Game
2008

Your wolf avatar in WolfQuest

"The WolfQuest project required a creative, technically skilled development team with a sensitivity for scientifically accurate content and an intuitive understanding about what makes games fun. The folks at eduweb made WolfQuest howl!"

Grant Spickelmier
Assistant Director of Education
Minnesota Zoo

Lost Wax Found Bronze
The National Museum of Wildlife Art
Jackson Hole, Wyoming

Lost wax bronze casting is an ancient and complex process. It can be hard to visualize what goes on inside the molds. Lost Wax Found Bronze reveals the major steps in bronze casting by following the creation of wildlife sculptor Gerry Balciar's work, Little Bear. High quality video showing Balciar and foundry artisans at work, along with close-up images of each mold and model, documents the process from start to finish.

eduweb's role: Concept development, interactivity design, research and writing, graphic design, illustration, media production, user testing.

Go to Site
Interactive Reference
2007

Screenshot from Lost Wax Found Bronze
"The process of working with eduweb on the production of Lost Wax/Found Bronze has been a pleasure. We have worked with eduweb on four interactive programs and look forward to future projects with them. Their professionalism is unmatched, their skill unbounded, and their product unequaled."

Amy Goicoechea
Associate Curator of Education
National Museum of Wildlife Art
Zam's Quest
ZAMWorks
New York, NY

Zam's Quest is a unique standards-based curriculum for 5th and 6th grade students that engages, empowers and activates kids to learn about nature and take action to address local conservation issues. In four sequential units, Zam's Quest moves kids along a learning continuum. Using the time-tested, role play technique students are able to: understand different points of view in a conservation issue, successfully analyze an issue and discuss solutions, understand the complexity of today's problems, and personally take action on a local conservation dilemma.

The Zam's Quest Web site supports and extends the curriculum by offering:

  • Photos and video clips of the people and animals from each unit.
  • A Comic Book Maker that lets kids create and share their own stories and solutions for conservation issues.
  • Experts' blogs from the field.
  • Spotlights on local conservation issues for regions around the country.

eduweb's role: Information architecture, interactivity design, visual design, animation, programming, and production.

Go to Site
Multimedia Resource Site
2006

Zam's Quest screenshot
Teacher Resource Center
Minnesota Zoo
Minneapolis, MN

The Minnesota Zoo's Teacher Resource Center offers many exciting resources to help teachers plan their next visit to the Minnesota Zoo, including:

  • Field trip planning materials
  • Orientation video for teachers, chaperones, and students
  • Pre-visit, on-site, and post-visit activities and worksheets
  • Multimedia resources for browsing and downloading for student powerpoints and movies

eduweb's role: Information architecture, video scriptwriting, production and editing, database programming, and Web production.

Go to Site
Interactive Reference Site
2006

Teacher Resource Center screenshot
Black Holes: Gravity's Relentless Pull
Space Telescope Science Institute
Baltimore, MD

Black holes are places where ordinary gravity has become so extreme that it overwhelms all other forces in the Universe. Once inside, nothing can escape a black hole's gravity -- not even light. Yet we know that black holes exist. We know how they are born, where they occur, and why they exist in different sizes. We even know what would happen if you fell into one. Our discoveries have revealed one of the strangest objects in the Universe, and there's still much we don't know. The nearest black hole is many lightyears away, so we don't have to worry about threats to the Earth. This is as close as you'll ever get to one. So come explore!

eduweb's role: Concept and content development, interactivity design, visual design, illustration, animation, programming, and production.

Go to Site
Interactive Reference
2006

Searching the sky for invisible black holes
Top Prize and Physics Category Winner
2005 Pirelli INTERNETional Award
U-505 On-line Activities
Museum of Science and Industry
Chicago, Illinois

At the height of World War II, the U.S. Navy captured a German U-boat submarine prowling off the waters of Africa. The American efforts to capture the U-505, and the German struggle to prevail instead, illuminate the human experience of duty, courage, and survival during wartime. This site features two games and an interactive timeline about that fateful day:

  • Find the U-505: As an American sailor, use cutting-edge (for 1944) technologies to track down the U-boat.
  • Command the U-505: As skipper of the U-505, use your wits to attack the Americans and evade capture.
  • Capture! An interactive timeline featuring oral histories by the men who where there.

eduweb's role: Concept and content development, interactivity design, visual design, illustration, animation, programming, production, and user testing.

Go to Site
Role-play and Simulation
2005

Screenshot: Command the U-505

Screenshot: Finding the U-505

Harvest of History
The Farmers' Museum
Cooperstown, NY

The history of New York State agriculture is the story of our collective past. Harvest of History makes this story come alive. Explore an 1845 agricultural village to find out where your food comes from, how and where it grows, and compare life in 1845 with our modern world. Then turn what you've learned into a video with the online videomaker. The site also features hundreds of primary sources about agricultural and rural history, and an interdisciplinary fourth-grade curriculum for.

eduweb's role: Concept development, interactivity design, content development, visual design, video production, programming, and site production.

Go to Site
Multi-activity web site
2005

An interactive historic village

"The eduweb team brought professionalism, expertise, and creativity to our project. They have a unique understanding of how museums can use the internet as an educational tool. They pushed us to think bigger and more creatively, while never losing sight of our mission and project goals. The product is a highly polished, easily navigable, and content-rich website that helps The Farmers' Museum reach students and teachers across New York State and beyond."

Hannah Weisman
Education Specialist
New York State Historical Association
and The Farmers' Museum

Architect Studio 3D
Frank Lloyd Wright Preservation Trust
Oak Park, Illinois

Architect Studio 3D offers a unique opportunity to explore architecture and the design process by designing a house online—and then touring it in 3D. With Frank Lloyd Wright as your guide, you first review the needs of your client and the particulars of the building location. Then start designing, taking your ideas from floor plan to final 3D model. Share your house design with the world in the online gallery, and discover Wright's own story and his innovative buildings.

eduweb's role: Concept development, interactivity design, content development, visual design, programming, and production.


Winner, AAM Muse Awards
"An ambitious and creative learning experience with a lighthearted tone and interactivity that fully realizes its goals with flair. Although created for ages 11 - 14, it will be useful to people of all ages."
Go to Site
Creative Play Web Site
2005

Architect Studio screenshot
Zoo Matchmaker
Minnesota Zoo
Minneapolis, MN

How can zoos help save endangered species? By breeding them in captivity, in hopes of someday releasing animals back into their original habitats. This interactive places you in charge of a breeding program for endangered tigers. Choose from several breeding plans, then make the best matches to ensure tiger survival. Along the way, you'll learn about tiger genetics and the basic rules of inheritance.

eduweb collaborated with Minnesota Zoo staff to develop the matchmaker game concept, balancing challenging gameplay with substantial genetics content. And by incorporating the same calculations used by real breeding managers, the game accurately reflects the real-world challenges facing zoos today.

eduweb's role: Concept development, interactivity design, content development, visual design, programming, production, and user testing.

Go to Site
Simulation
2005

Making tiger matches

"eduweb did a wonderful job helping us translate a difficult topic (small population genetics in zoos) into an entertaining, educational and user-friendly interactive for 7-12 grade students. We were extremely pleased with eduweb's process for creating, developing, testing and implementing the Zoo Matchmaker interactive."

Grant Spickelmeyer
Education Programs Supervisor
Minnesota Zoo

The Dakota Experience
South Dakota State Historical Society
Pierre, South Dakota

In the last half of the nineteenth century, the Great Plains attracted settlers with the promise of a starting anew (though few left old ways behind). The northern plains welcomed newcomers wishing to replant and grow diverse values. Missionaries carried their gospel, hoping to replace tribal ways with Christianity. Others sought and found chances to take part in local or territorial government. Still others looked for wealth, some in the mines of the Black Hills. Discover this history on this interactive Web site. Explore historical images, artifacts, and documents. Delve into interactives territorial growth and settlement. Journey to frontier Deadwood in search of the real West.

eduweb's role: Information architecture, site organization, concept and content development, visual design, illustration, animation, programming, production, and user testing.

"Creating Communities on the Frontier" is the first of twenty-four modules of The Dakota Experience Web site from the South Dakota State Historical Society. Ultimately the site will feature the Cultural Heritage Center's South Dakota Experience permanent exhibit with expanded regional content, online interactives, additional collections objects, and more.

Go to Site
Interactive Reference & Role-play
2004

What I Did for My Summer Vacation
Montana Historical Society
Helena, Montana

Travel back in time to experience the past through artifacts from the Montana Historical Society's collections. We'll tell you about their past, but we won't tell you what to think about them Ñ that's your story to tell us!

eduweb collaborated with the staff of Montana's Museum to give Web visitors an opportunity to learn about and tell their own stories about historical artifacts. In order to add important context to selected artifacts in the museum's collection, we created an activity that casts users as visitors to real families who lived across Montana. In choosing objects to take home as souvenirs from a summer vacation visit to their host family, users learn about the objects and add their own interpretation and reaction to them. Material culture lives and breathes as these stories are shared with the wider online audience. The site is draws content directly from the museum's collection management database, allowing staff to add objects to the activity on a continuing basis.

eduweb's role: Concept and activity development, visual design, database integration, ASP programming, production.

Go to Site
Role Play/Creative Play
Web Activity

2004

What I Did for My Summer Vacation

"We wanted to have a kid-friendly interactive that would also highlight our great collection of artifacts, photographs, and archival materials. eduweb's hands-on, personal approach was greatly appreciated by our team, proving to us that knowledgeable and supportive consultants are not a thing of the past!"

Sue Near
Director of Museum Services
Montana Historical Society

Shedd Educational Adventures (SEA)
John G. Shedd Aquarium
Chicago, Illinois

Shedd Educational Adventures (SEA) contains a treasure trove of aquatic science resources for K-12 teachers and students. SEA brings the Philippines to life for your students with fact sheets and multimedia interactives based on the Wild Reef exhibit at Shedd Aquarium.

  • Help Squish the Fish find lunch (a role-play story for grades K-2)
  • Build a fish and try to survive on the reef (a simulation for grades 3-6)
  • Make a movie about life on a coral reef (creative play for grades 4-6)
  • Solve a mystery in the Philippines (a puzzle/mystery for grades 6-9)
  • Solve a mystery in the Philippines (a puzzle/mystery for grades 6-9)
  • Research seahorse conservation (an interactive reference for grades 9-12)

Plus K-12 lesson plans, fact sheets about plants, animals and culture, and more! Dive into the SEA today!

eduweb's role: Information architecture, visual design, programming, and production for the entire SEA site. Also concept and content development, illustration, animation, programming and production for the interactive modules.

Go to Site
Multi-format
Web Site, Web Activities & CD-ROM

2003-04

Screenshot: Build-a-Fish

Making a movie about Amazing Reef

Where in the World and What in the World is Money?
International Monetary Fund
Washington, D.C.

The IMF wanted to present some of the information in its history and evolution of money exhibit online. This interactive game goes beyond coin collecting to take the player on a fantastical time machine ride through different times and places. In trying to get home, the player learns what forms of exchange have been used as money throughout human history.

eduweb's role: Concept and content development, visual design, illustration, programming, and production.

Go to Site
Role Play
Web Activity

2003

Mysterious carnival, in Where & What in the World is Money?
Trading Around the World
International Monetary Fund
Washington, D.C.

The technicalities of international trade may be a snooze for middle school students, but a fast-paced game that challenges the player to buy low and sell high is just the ticket. We took an onsite activity and programmed a trading model that matches the player with computerized traders from around the world. Prices respond to the overall health of the global economy, and players can see how commodity prices change over time.

eduweb's role: Concept and content development, visual design, illustration, animation, programming, and production.

Go to Site
Role Play/Simulation
Web Activity

2003

Trading Around the World
World Myths & Legends
Minneapolis Institute of Arts
Minneapolis, MN

Myths are stories that explain why the world is the way it is. Throughout history, artists have been inspired by myths and legends and have given them visual form. Explore myths and legends from around the world with these great works of art and in-depth interpretation and interactive features. (Middle and high school teachers and students)

eduweb's role: Site organization and interface design, illustration, animation, programming, and production.


Best of the Web, Education
Museums & the Web 2004

"A fantastic resource for classroom teachers as well as lifelong learners of all ages and intentions. A fabulous museum education website, an exemplar for this category."
"An elegantly designed site with lots of thinking and teaching going on."
Go to Site
Interactive Reference
Web site

2003

Hydria page, from World Myths and Legends
Jefferson's West
Colonial Williamsburg
Williamsburg, Virginia

Join Lewis & Clark and head west in this interactive role-playing game combined with creative play. As you journey westward, you can stop along the way and explore, collecting plants and animals and trading with Indians for cultural objects. What you collect and send back to Thomas Jefferson will shape his view (and by extension the American view) of these new lands. (This is a demo version of this game, which is part of Colonial Williamsburg's Electronic Field Trip program.)

With Jefferson's West, we sought to combine engaging gameplay with personal storytelling in an adventure about the Lewis & Clark expedition. The hybrid role play/creative play approach offers various types and degrees of interactivity to allow a satisfying experience for users with differing levels of engagement.

eduweb's role: Concept and content development, visual design, illustration, animation, programming, and production.

Go to Jefferson's West (Demo)

Silver Medalist, 2003 AAM MUSE Awards
American Association of Museums

"I particularly like the Web game with its ability to move in different directions to explore and collect data. A good example of how integrated technology (electronic field trip and website) can bring specific content directly into classrooms."
(Demo) Go to Site
Role-Play/Creative Play
Web Activity

2002

Screenshot of Jefferson's West game

"eduweb has a unique ability to listen, understand, design and execute interactive web experiences that are content driven, focused on appropriate user skill sets, complement national history learning standards, and work in harmony with the other components of our Electronic Field Trips. With eduweb's rare expertise in understanding what their client's mission is all about, they continue to create engaging and dynamic experiences for our constituency. Colonial Williamsburg's Education Outreach initiatives win national awards with eduweb's creativity being an integral part of the team effort."

Dale Van Eck
Associate Producer Education Technology
Colonial Williamsburg Productions

The Artist's Toolkit
Minneapolis Institute of Arts & Walker Art Center
Minneapolis, MN

Artists use visual elements and principles like line, color and shape as tools to build works of art. Learn about these concepts in a variety of ways. Explore the Toolkit with animations and interactive modules. See Artists in Action as they create compositions using the visual elements and principles. Delve into the heavily illustrated Encyclopedia to learn more about the elements and principles.

eduweb's role: Concept development, site organization and visual design, illustration, animation, programming, and production.


Winner, 2003 MUSE Awards
American Association of Museums

"A great introduction to basic concepts in art...should be every classroom teacher's essential tool...Very nice how the producers tried to appeal to different learning styles."

Finalist, Best Educational Use
Museums & the Web 2003
Go to Site
Multi-format
Web site

2002

Color animation, from The Artist's Toolkit

"Museum staff are enchanted by the imaginative—and appropriate—ways in which eduweb brings works of art to life. They are highly gifted educators with a repertoire of creative strategies that engage diverse learners."

Kate Johnson
Chair, Education Division
The Minneapolis Institute of Arts

ArtEdventures
Sanford
Bellwood, Illinois

Sanford may be better known for its markers than its art supplies, but the ArtEdventures site has made it well known and greatly valued among art teachers around the world. Since 1998, we have worked with Sanford to develop and expand the site to become a popular and award-winning resource.

Features include:

  • K-12 classroom and art-intensive lessons
  • Extensive glossary and artist biographies
  • Art games such as Leonardo's Workshop, From Cave Art to Your Art, The Art of Crime Detection, and Go West, Young Artist.

eduweb's role: Concept and content development, visual design, illustration, programming, and production for the entire ArtEdventures site, including lesson plans and classroom activities, reference content, and art games.


Awards include:
Cool Site of the Day
Best Art Site of 1999
Education World A+ Reviewed Site
Ask Jeeves Silver Platter Site
Go to Site
Multi-format
Web Site and Web Activities

1998-present

Screenshot: The Art of Crime Detection

Screenshot: Leonardo's Workshop

"eduweb masterfully helped us make our Web goals a reality. We receive dozens of comments daily from artists, teachers, homeschooling parents, and students showinering praises."

Dina Cooper
Product Manager for Art & Education
Sanford

Marine Reserves: Where do you fit in?
JASON Foundation for Education
Needham Heights, Massachusetts

This digital lab models a real-world proce of community-based ecosystem management. The ecosystem is the Channels Islands off the California coast—ecologically rich and economically important. A local group has been working together to establish a new marine reserve that will sustain the natural ecology of the Channel Islands without hurting the human community is not easy. It's like solving a puzzle—and so far, no one has figured out a solution that everyone can accept. Using avatars representing each stakeholder in the group, students can try to find a successful and satisfctory solution to this challenge.

eduweb's role: Concept and content development, visual design, illustration, animation, programming, and production.

Go to Site
Simulation
Web Activity

2002

Screenshot from Marine Reserves
JerseyHistory
New Jersey Historical Society
Newark, New Jersey

JerseyHistory offers a peek at its past, present and upcoming exhibitions, a publication archive, links to valuable outside resources, immediate access to its extensive archives and finding aids, a destination listing for Newark arts, culture, and entertainment, a monthly calendar of events, news updates, as well as selected images from the museum and library collections. Teachers and students can also sample online history lessons, downloadable curriculum materials, an archive of Jersey Journeys quarterly newspaper for students, and a listing of customized educational programs for learners of all ages.

eduweb's role: Information architecture, interface design, graphic design, programming, and production for both public Web site and private content management system for museum staff.

Go to Site
Institutional
Web Site

2002

New Jersey Historical Society home page
Understanding Slavery
Discovery Channel Schools
Silver Spring, Maryland

How could slavery have survived so long in American history? Our challenge with this site was to put American slavery into global context, and to explore the ways that it permeated American social and economic institutions. The result: a hybrid role play/interactive reference site that challenges the student to stop a slave auction, and then lets them explore the perspectives of the many people who had a stake in the institution.

eduweb's role: Concept and content development, visual design, programming, and production.


Top 100 Educational Web Sites of 2002
Homeschooling.com

"A select group of the most informative, innovative,
and educational sites on the Internet today!"
Go to Site
Role Play/Interactive Reference
Web Activity

2001

Understanding Slavery home page
A Brush with Wildlife: Create a Composition with Carl Rungius
National Museum of Wildlife Art
Jackson, Wyoming

eduweb and NMWA staff were eager to tackle another project after our first collaboration, Art Tales, won the "Best of the Web: Educational Use" award at Museums & the Web 2001. The topic now was art elements and principles—a fundamental of art education. Museum staff wanted to focus on Carl Rungius, one of America's finest wildlife artists and a mainstay of the museum's collection. We developed an activity which, like Art Tales, is open-ended and involves creativity and personal meaning-making. A Brush with Wildlife complements Art Tales by focusing on visual rather than language creativity. Users learn how to use art principles like balance, contrast, movement, and proportion to compose a powerful art composition. They can create their own composition and submit it to the Critique Gallery for review.

eduweb's role: Concept and content development, visual design, animation, programming, and production.


Silver Medalist, 2002 MUSE Awards
American Association of Museums

"The images were beautifully illustrated,
the text was clear, and the activity was creative."

Finalist, Best Educational Use
Museums & the Web 2002
Go to Site
Creative Play/Reference
Web Activity

2001

Screenshot: A Brush with Wildlife

"My experience working with eduweb has been nothing but extremely positive. They combine professionalism with educational innovation. They have their thumb on the pulse of what makes online programs fun and dynamic as well as educational. Their technical and graphical skills brought our learning objectives to life in an exciting and effective manner. I highly recommend eduweb as a web consultant that can make learning fun."

Kathy Turner
Web Curriculum Coordinator
National Museum of Wildlife Art

Art Tales: Telling Stories with Wildlife Art
National Museum of Wildlife Art
Jackson, Wyoming

With this project, we wanted to offer users an opportunity for thoughtful creativity using artworks from the museum's wonderful collection to tell a story. To foster motivation and an imaginative approach among users, we added a role play element—users choose to be a frontier explorer, field guide writer, or museum curator and then work with artworks to create something meaningful and original.

eduweb's role: Concept and content development, visual design, programming, and production.


Best of the Web: Educational Use
Museums & the Web 2001

"Excellent activities to stimulate observation and thought. The reward of being published on the web is an added bonus."

Top 100 Educational Web Sites of 2002
Homeschooling.com

"A select group of the most informative, innovative, and educational sites on the Internet today!"
Go to Site
  Creative Play/Role Play
Web Activity

2000

Storywriting page, from Art Tales

"Working with eduweb was truly a wonderful experience. They were creative in their ideas, yet respectful of our art collection."

Charlotte Reynolds
Youth Education Coordinator
National Museum of Wildlife Art

Aboard the R/V Blue Heron
Bell LIVE! / Bell Museum of Natural History
Minneapolis, Minnesota

This interactive virtual reality tour takes visitors aboard the research vessel on Lake Superior and lets them explore the ships labs, bridge and even the engine room.

eduweb's role: Concept development, visual design, QTVR photography, programming, and production.

Go to Site
QTVR/Reference
Web site

2000

Wet Room aboard the R/V Blue Heron
Build-a-Prairie
Bell LIVE! / Bell Museum of Natural History
Minneapolis, Minnesota

Working with Bell LIVE!, the Bell Museum's distance learning program, eduweb developed online activities and resources about prairie ecology and restoration. In Build-A-Prairie, players choose flora and fauna for a prairie restoration project. Correct choices are rewarded with engaging animations and, ultimately, the chance to set a controlled burn.

eduweb's role: Concept and content development, visual design, illustration, animation, programming, and production.

Go to Site
Simulation
Web Activity

1999

Screenshot of Build-a-Prairie
Project Sol
Arizona Science Center
Phoenix, Arizona

eduweb developed this Web site for the Arizona Science Center in collaboration with Arizona's power utility. The site features in-depth content about solar energy andelectricity, plus an atom-scale exploration of a solar cell. Future plans include live data from solar power stations throughout Arizona.

eduweb's role: Content development, visual design, illustration, animation, programming, and production.

Go to Site
Interactive Reference
Web Site

2000

Atom-scale view of a PV cell
CosmicQuest
The Children's Museum of Indianapolis
Indiananapolis, Indiana

NASA and the Russian space agency have spent over forty years solving the problems of living in space. Can you match wits with their engineers and design a human habitat as good as the new International Space Station?

eduweb's role: Concept and content development, visual design, illustration, animation, programming, and production.

Go to Site
Simulation/Quiz
Web Activity

1999

CosmicQuest home page
Kinetosaurs: Putting some teeth into art and science
The Children's Museum of Indianapolis
Indiananapolis, Indiana

This online complement to a traveling exhibition mixes art, science, and technology for a multi-faceted exploration of dinosaurs, biology, and kinetic sculpture.

eduweb's role: Content development, visual design, illustration, animation, programming, and production.

Go to Site
Interactive
Web Activities

1999

Kinetosaurs home page
Be a Spacecraft Engineer
JASON Foundation for Education
Needham Heights, Massachusetts

This lab connects NASA's Stardust comet-exploration mission with the International Space Station project. Students explore the engineering choices that went into Stardust, then design a new spacecraft to protect the Space Station from orbital space junk.

eduweb's role: Concept and content development, visual design, illustration, programming, and production.

Go to Site
Quiz/Creative Play
Web Activity

1999

Designing a spacecraft
Who's Out There? Searching for Extraterrestrial Intelligence
The SETI Institute
Mountain View, California

This set of interactive modules brings several middle school lesson plans to the Web, giving students some hands-on exploration of key topics in astronomy and the search for E.T.I.


Top 100 Educational Web Sites of 2002
Homeschooling.com

"A select group of the most informative, innovative,
and educational sites on the Internet today!"

"This delightful and imaginative space-science
adventure will thrill over 8's and parents are
sure to enjoy the ride too."
BBC Web Guide
Go to Site
Interactive Mystery
Web Activity

1998

Screenshot from Who's Out There?
The Watershed Game
Bell LIVE! / Bell Museum of Natural History
Minneapolis, Minnesota

In our first collaboration with Bell LIVE!, eduweb developed this interactive quiz about watershed ecology and conservation.

eduweb's role: Visual design, illustration, animation, QTVR photography, programming, and production.

Go to Site
Interactive Quiz
Web site

1998

The Watershed Game
Building Surprises
Weisman Art Museum
Minneapolis, Minnesota

Frank Gehry's amazing architectural designs have become world famous. This site explores a key building in his portfolio—the Weisman Art Museum. Explore the building inside and out. Learn about the design process and other remarkable buildings designed by Gehry.

Go to Site
Interactive Reference
Web Activity

1998

Gehry's design, from Building Surprises
A. Pintura: Art Detective
eduweb
St. Paul, Minnnesota

Pintura was one of our first projects but remains very popular for its film noir approach to art history. Step into Pintura's shoes and try to solve the Case of Grandpa's Painting.


Top 100 Educational Web Sites of 2002
Homeschooling.com

"A select group of the most informative, innovative,
and educational sites on the Internet today!"

"Outstanding, clever, and stimulating."
The American Library Association

"One of the coolest games on the Web.
Selected for display in the Digital Experience gallery."
J. Paul Getty Museum
Go to Site
Role Play/Mystery
Web Activity

1997

The plot thickens in A. Pintura
Inside Art
eduweb
St. Paul, Minnnesota

What if you were trapped inside a painting and had to solve a mystery to get out? This site developed in-house during eduweb's early days explores a painting from the inside out.


Top 100 Educational Web Sites of 2002
Homeschooling.com
"A select group of the most informative, innovative,
and educational sites on the Internet today!"

"Great Web Sites for Kids"
The American Library Association
Go to Site
Role Play/Reference
Web Activity

1997

Talking with Trish the Fish, in Inside Art
Amazon Interactive
eduweb
St. Paul, Minnnesota

eduweb founder David Schaller developed this site based on his M.A. thesis research in the Ecuadorian Amazon. Explore the cultural and natural geography of the Ecuadorian Amazon through online games and activities. Then try your hand at running a community-based ecotourism project along the Río Napo.


Top 100 Educational Web Sites of 2002
Homeschooling.com

"A select group of the most informative, innovative,
and educational sites on the Internet today!"

"Great Web Sites for Kids"
The American Library Association
Go to Site
Reference/Simulation
Web Activity

1996

Planning an ecotourism project in Amazon Interactive

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